Then you have to get them afflicted again. On average you will have to afflict a character 15 times to get vigorous.Īt 74% * 7 stress healed = 5.2 on a single character with cry havoc, it takes 19 turns plus whatever additional turns of stress you accumulate in 19 turns to reverse an affliction. (This is very rounded but makes sense anyway for several reasons.) Five different virtues, so 10% chance of vigorous on any particular affliction check. Only noticeable because the dodge setup doesn't replicate if you try it yourself.ĭear OP or anyone else who wants to copy this design,įor nice round numbers, call it 50% virtue chance. Similar to the subtlest mod I've seen: modding down monster accuracy. I rather suspect in this case virtue chance was modded way up, because that sort of thing can't be proven from video. I've never seen filthyrobot or catonmarz modding their game to make it easier. Other than that: refutations are more convincing when backed by evidence rather than personal attacks. On the other hand there's a bug that gives the shard four actions a round instead of three, so modding on Endless is sympathetic to me. This is actually the second-subtlest mod I've seen. Practically everyone who makes youtube videos mods their game to make it easier, by the way. Oh I see, ATQ buffs dodge by 12 instead of 10. Houndmaster is healing for 7 instead of 6, too. OCC has 95 dodge even with only +15 from trinkets. If you have evasive and luminous it's 100, not 111. Though also I think he modded the game to give himself more dodge.Į.g. Virtue cheesing with only a houndmaster must have been agonizing.
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